
It’s a pun filled game that’s a purrfect fit for gaming on the move. It’s easy to play for five minutes, an hour, or more, and always make worthwhile progress – even on busy days when time is not on your side. It’s a great armchair zen experience that fits Switch to a tee. 😿Ĭat Quest turned out to be a low impact game with a high emphasis on fun. However, whilst navigating some of the menus, equipping armour and weapons on my lovable cat, I instinctively poked at the screen a few times wishing it would register an input. This is not an issue in combat – using buttons and analog sticks works perfectly for that. Sadly, the touchscreen controls did not make it over to the Switch version for play in handheld mode. It’s worth noting that Cat Quest first released on mobile earlier this year, a platform that now unanimously has touch screen interfaces. I thought this may grow to annoy, but the combat remained compelling enough to keep thing fun throughout the whole adventure. Too many of the missions ask you to rush to a location and kill everything you see. Another slight downside of the game is that it lacks in quest variety. This should never be an issue though, as there is ample opportunity to take on quests, and enter dungeons, more suitable to your current level. You can choose to tackle harder areas should you so wish, but jumping ahead and working on a high level quest may result in a one-hit KO for your furball friend. Much like the combat, the game has a basic quest system that gates content by a recommended level requirement. You are a cat after all – so it makes sense. Instead you just keel over outside the inn, and lie on the ground for a quick rest. Resting at an inn is called a Catnap, and when you choose to rest to regain HP you dont just find a bed and sleep. During a few of the non-puntastic scenes there is some cleverer humour to encounter. A quick glance at the game’s map shows locations called Felingard, Catnip Cove, and Mewtown. Even during the quieter moments the puns dont stop. Cat Quest tries to drop a cat based joke in almost every line of text. If you have a well tuned mentality to accept it, then prepare to soak ’em in quick and fast. That combo makes it a great starting point for newcomers of any age.Ī possible off-putting facet of Cat Quest may also be its greatest strength for others – it has a continual reliance on puns. It is rarely confusing, but in turn is never condescending. In fact, I believe Cat Quest would be a great RPG for a proud parent to introduce their child to the genre with. The game has depth where it counts, but is pared back enough in other areas so almost anyone can enjoy. All the stats you’d expect from an RPG is here. The last few layers of complexity sees players outfitting their trusty heroic feline with weapons, armour, and unlocking various forms of magic as they go. Your mana bar refills based on melee strikes, and you only get a few uses before being forced to fight at close range to refill the bar. Once again the skill is limited to a single button press, but timing remains vital. In contrast to melee strikes magic does area of effect damage, and can be used at a long range. Adding another layer of complexity atop is magic use. Rinse, and then repeat throughout the adventure for various enemies all with different tells. It glows, you dodge away, then you jump back in with a flurry of strikes. Don’t go too wild though, as you must keep an eye out for a signal the enemy is going to attack – a big red highlight showing the impact zone on the ground. You get in close with your mace, staff, or sword to land some blows. The majority of the combat here is melee based. It’s simple, but it works, and most importantly it’s a mechanic that’s fun to use. This is the first area where Cat Quest surprises – adding complexity to a basic premise by placing greater emphasis on dodge timing. Combat initially looks to be over simplified, with attacks restricted to the tap of a single button. It is cutesy to be sure, but has meat on it’s dainty bones, and as a result always tries to punch above its weight. In a world filled with RPGs boasting playtime exceeding triple digits, Cat Quest is a game much more limited in scope. It’s hardly the most exciting game I played this year, and nothing it did truly shocked me, but nonetheless I thoroughly enjoyed the dozen-or-so hour charming adventure it took me on. Judging by that straightforward name alone it fit the bill perfectly, and upon playing those initial assumptions turned out to be apt.

With that urge for some bite-sized gaming burning inside Cat Quest called out to me. With many mammoth games hitting Switch as of late I was on the lookout for something a little less of a timesink.
